The designer as user: building requirements for design tools from design practice
By Mary Beth Rosson, Wendy Kellogg, Susanne Maass
Communications of the ACM,
Vol. 31 No. 11, Pages 1288-1298
Software tools that support the design and development of interactive computing systems are an exciting possibility. The potential pay-off is great: user interface management systems, for example, promise not only to speed the process of specifying, implementing and maintaining user interface code, but also to guide the content of the user interfaces they support. As for any tool intended for human use, however, the success of software design tools will hinge on a thorough understanding of the problems they seek to address—design as it is practiced in the real world.
The full text of this article is premium content
No entries found
Log in to Read the Full Article
Purchase the Article
Create a Web Account
If you are an ACM member, Communications subscriber, Digital Library subscriber, or use your institution's subscription, please set up a web account to access premium content and site
features. If you are a SIG member or member of the general public, you may set up a web account to comment on free articles and sign up for email alerts.