Home → Magazine Archive → July 2007 (Vol. 50, No. 7) → Real-Time Sound Synthesis and Propagation For Games → Abstract

Real-Time Sound Synthesis and Propagation For Games

By Nikunj Raghuvanshi, Christian Lauterbach, Anish Chandak, Dinesh Manocha, Ming C. Lin

Communications of the ACM, Vol. 50 No. 7, Pages 66-73
10.1145/1272516.1272541



Simulating the complete process of sound synthesis and propagation by exploiting aural perception makes the experience of playing games much more realistic and immersive.

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