Home → Magazine Archive → May 2013 (Vol. 56, No. 5) → GPU Ray Tracing → Abstract

GPU Ray Tracing

By Steven G. Parker, Heiko Friedrich, David Luebke, Keith Morley, James Bigler, Jared Hoberock, David McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich

Communications of the ACM, Vol. 56 No. 5, Pages 93-101
10.1145/2447976.2447997

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The NVIDIA OptiX ray tracing engine builds on the key observation that most ray tracing algorithms can be implemented using a small set of programmable operations.

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