It has been an open question whether it is possible to build GPU-targeted high-performance software systems that are themselves programmable. "GPU Ray Tracing" shows how to achieve both programmability and high performance in such a system.
advertisement
Home → Magazine Archive → May 2013 (Vol. 56, No. 5) → Technical Perspective: The Ray-Tracing Engine That... → Abstract
Technical Perspective: The Ray-Tracing Engine That Could
0 Comments
No entries found
Log in to Read the Full Article
Purchase the Article