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Technical Perspective: The Ray-Tracing Engine That Could

By Matt Pharr

Communications of the ACM, Vol. 56 No. 5, Page 92
10.1145/2447976.2447996



It has been an open question whether it is possible to build GPU-targeted high-performance software systems that are themselves programmable. "GPU Ray Tracing" shows how to achieve both programmability and high performance in such a system.

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