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World of Hackcraft

By William Sims Bainbridge

Communications of the ACM, Vol. 64 No. 11, Pages 144-ff

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Let me introduce myself as who I really am rather than role-playing through one of my hundred avatars. I am Leigh Jenkins, a professional journalist for the gamer blog Highly Ludic, who mainly writes about developments in massively multiplayer online role-playing games, aka MMORPGs. My writing career began in 1997, when I first explored Ultima Online, which still exists nearly a quarter-century later, while many of the best subsequent games—including The Matrix Online, Tabula Rasa, and Fallen Earth—have gone out of business.

During the first few months of 2021, I had been storming through illegal rogue servers, looking for MMORPGs that had been shut down by the companies that owned them, such as Star Wars Galaxies and City of Heroes, cancelled in 2011 and 2012 respectively. Then I learned that the Defiance skirmish MMO, which had originally launched in 2013, was shutting down at the end of April, so I asked my readers if any of them planned to set up a rogue version.


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