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The AI Game That Knows You Better Than Anyone

By New Scientist

June 11, 2012

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Many computer science researchers are trying to create an artificial intelligence (AI) system that offers video game players a more tailored experience.

For example, 22Cans developer Peter Molyneux plans to harness the massive amount of personal data available on social media to learn what players enjoy and create characters that connect with them as individuals. Molyneux will soon launch the first of 22 experiments designed to probe the psychology of social-media users, which will inform the final design for a game that will be released in the next two years.

The first experiment, Curiosity, puts players in a virtual room containing a single black cube that they tap away at to open it with a secret predetermined sequence. Molyneux says opening the cube will reveal something "unique and amazing," and after its revealing 22Cans will study how news of the revelation spreads through social media.

Meanwhile, Imperial College London researcher Michael Cook is using social media to teach games about the real world. Cook created an AI system that designs its own simple video games and recently added the ability to base these games on news articles using personal opinions gathered from Twitter users.

From New Scientist 
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