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The State of Virtual Reality Hardware

By Logan Kugler

Communications of the ACM, Vol. 64 No. 2, Pages 15-16

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For decades, virtual reality (VR) has seemed like a futuristic dream that is just around the corner, but never reaches its full potential. This time, however, might really be different. Recent advances in the power of VR hardware, notably the headsets and processors used to produce realistic VR experiences, suggest that VR is finally powerful enough and cheap enough to go mainstream.

VR broadly refers to immersing yourself in a three-dimensional (3D) digital world using sophisticated hardware and software. While a video game is experienced through a screen, VR often is experienced through a headset that shuts out the external world and transports you to a virtual one. It can also be experienced through room-sized systems that use special projectors and glasses to create VR experiences.


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